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MORDHEIM
 
GAMES WORKSHOP
 
GAMES WORKSHOP
 
 
 
Welcome to the Nemesis Crown Mordheim Supplement!

Welcome to the Great Forest where the race for the artefact known as the Nemesis Crown has begun.

Lying deep within the heart of the Empire, the locale presents a problem for the Vampire Counts, the Skaven Lords, the Chaos Champions and the other warlords who would search for the fabled relic. Marching an army roughshod through the lands of the Empire would be a foolish and inefficient use of resources. If these races are to scour the very heart of the land then stealth and subterfuge will be required.

And being a dark, dense, tangled and vast area of wilderness, the Great Forest contains many areas too wild and remote for even the Empire's own armies to access. Thus the responsibility for scouring for clues will often fall to small foraging parties, operating beneath the gaze of the armies who march upon the region.

These rules are designed to help you participate in the Quest for the Nemesis Crown campaign with your Mordheim warbands. Besides just being a fun excuse to play Mordheim, remember that your warbands' achievements will make a real difference to the fate of the Crown. Games Workshop will be accepting the results of any Mordheim games played in the setting on their Nemesis Crown website (http://nemesis.games-workshop.com/). It's not just for Warhammer players you know!

As well as a number of territorially-themed scenarios, we present a handful of new unofficial warbands - some representing emissaries from the main protagonists of the story: Dwarfs, Orcs and Empire; others represent bands from the local area, such as the sneaky Forest Goblins or men from the nearby city of Nuln. We hope they add colour to your campaign.

All the new rules have been rigorously tested but - with the number of new scenarios, warbands and so on - there will undoubtedly be times when the players happen across situations that are not covered. We trust you to agree on a suitable resolution that all parties are happy with.

Finally if you have any comments or questions then all the developers are regular posters on the Mordheim Yahoo discussion group at http://games.groups.yahoo.com/group/mordheim. We'd love to hear your thoughts.

Happy hunting!

--The Mordheim Nemesis Crown Development Team

 
 
Downloads


Complete Download

The Mordheim Nemesis Crown Supplement (complete) [updated 03/16/10] - download PDF


Partial Downloads

1. Introduction, Wilderness Rules, Random Happenings - download PDF

2. Scenarios - download PDF

3. Warbands

· 3.1 Dwarf Rangers - download PDF

· 3.2 Forest Goblins [updated 10/27/09] - download PDF

· 3.3 Hochland Bandits [updated 03/16/10] - download PDF

· 3.4 Gunnery School of Nuln [updated 03/16/10] - download PDF

· 3.5 Black Orcs - download PDF

· 3.6 Horned Hunters - download PDF

· 3.7 Imperial Outriders - download PDF

4. Hired Swords & Dramatis Personae - download PDF (~1,03 MB)

 
 
Errata

The following corrections have been made since the original release of the supplement. The downloadable PDF files have been updated accordingly.

 

FOREST GOBLINS

Replace the Giant Spider Mount with the Giant Spider from the Blazing Saddles article (see page 65 of the Mordheim Annual).

Add the following special rule to the Chieftain:

Ride Spiders: The Chieftain can ride Giant Spiders and the Gigantic Spider as detailed in the ‘Blazing Saddles’ article (see page 65 of the Mordheim Annual).

Delete the first sentence of the Gigantic Spider's May Ride rule. The reference to the optional rules from the rulebook is outdated. The extended rules for mounted warriors are in effect (see 'Blazing Saddles' article on page 65 of the Mordheim Annual, or 'Mounted Warriors' on page 24 of the Empire in Flames supplement).

 

HOCHLAND BANDITS

Replace the rules for the Rapier with the official rules from the Mordheim Annual (page 84):

Strength: as user, +1 Enemy Armour Save.

 

GUNNERY SCHOOL OF NULN

Replace all references to the "School's Armoury List" with "Gunnery School Equipment List".

 
 
Gallery


Hochland Bandits
JimL converted and painted this awesome Hochland Bandit warband.





Gunnery School of Nuln
folketsfiendes converted and painted this cool Gunnery School warband. Check them out at Tom's Boring Mordheim Forum.





Brewhouse Bash
JimL made this great tavern building for the Last Orders! scenario of the Nemesis Crown supplement. (Source)

 
 
Useful Links


Homepages
The Nemesis Crown campaign for Warhammer - homepage
The Mordheim Yahoo Group - homepage

Discussion
The Nemesis Crown discussion thread - Mordheim forum
The Nemesis Crown FAQ thread - Mordheim forum

Resources
• Underground Rules from the Khemri Mordheim supplement
(for the The Lost Mines of Khrazi Drudd scenario) - download PDF

• Corridor pieces from Dungeon Bowl
(for the The Lost Mines of Khrazi Drudd scenario) - download PDF

• Floor Plans (for the Last Orders! scenario) - download PDF

 

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